Thursday, October 16, 2014

Rage Runner 1.8.0 Update

We are proud to announce the release of version 1.8.0.

What's New
The main highlight of this release is Endless Mode which features procedural level generation, a larger trench and all sorts of other cool stuff!

Monday, June 16, 2014

Interview on Be Indie Now

Check out our recent interview on Be Indie Now for a behind-the-scenes look into our studio and game development.

Friday, May 16, 2014

Thursday, February 27, 2014

Tappy Saucer for Android

Today we released a small mobile game called Tappy Saucer. This was Flappy Bird inspired but not quite a clone. Built in a week, the game was a fun chance to try out new ideas and build out new technologies for future projects.  It is FREE on the Play Store with many markets coming soon.

The music in the game is by TeknoAXE, the best royalty free music artist in the world in our opinion! We don't work directly with him, but sometimes we feel like his music was made just for our game :)

Thursday, January 30, 2014

Rage Runner 1.4.2 + Demo Live!

The Rage Runner Demo will capture your heart and your imagination.
We are pleased to announce that the Rage Runner demo is now available on Mac, Windows and Linux.  We hope you'll try out the demo and vote for us on our Greenlight Page!

Wednesday, January 22, 2014

Rage Runner Greenlight

Greenlight is a Go!

The Greenlight Campaign for Rage Runner is officially live!  Please vote for us!

Updated PC Builds

We have updated the PC builds of Rage Runner with patch 1.4.0.  With this update we welcome the Linux community to Rage Runner and are proud to stand tall on Windows, Mac and Linux.

Rage Runner

Monday, January 20, 2014

Rage Runner 1.4.0

We’re happy to be publishing Rage Runner version 1.4.0 today on the OUYA.  It has been close to a year since we have worked on Rage Runner.  It’s never easy returning to an old project and figuring out how things work again.  Usually in these cases, fixing some minor bugs isn’t that bad, but adding new functionality can be very challenging.

Well, we decided to do both.  Here is a list of changes: