Wednesday, November 27, 2013

Arc Dev Diary 11/27/2013

Jake
Short update today, I did more export testing, and light baking.  Things are now ready for us to ship this next update.  Starting friday we will be looking at our platform level. Everyone have a great turkey day!


Zach
Today I spent the first half of the day testing/fixing a handful of purchasing state issues on OUYA.  This is one thing I can’t test on the PC side due to needing to communicate wtih the actual OUYA servers.  This was a long cycle of test, modify, build.

Tuesday, November 26, 2013

Arc Dev Diary 11/26/2013 - Light Baking and Final Fixes Before 1.1.0

Jake


Hey everyone, I’ve been MIA on the last two updates, sorry for that. Had some work stuff to get done on my job I get paid for, and promised the wife I would take her to the Dr. Who special at the local cinemas yesterday.  Even with this other stuff going on, my computer has been at work since saturday morning and hasn’t stopped today.  I’ll attempt to take you through this tedious process of light baking in our editor.

Monday, November 25, 2013

Arc Dev Diary 11/25/2013 - Lighting and Menu Finalization

Zach
My day was spent cleaning up various menu state bugs and testing armory navigation on the OUYA.




Jake has been replacing various materials in the OUYA scene with baked lighting.  This reduces the work that the GPU has to do because instead of the material producing an effect in realtime, it is now just baked into the texture.

Friday, November 22, 2013

Arc Dev Diary 11/22/2013 - Item Upgrades & Stats - See: Smote, Ruin, Mountainside

Jake

Today I really didn’t get much done, real life got in the way and I was stuck doing paperwork in the office most of the day. I did set my PC to a high end light bake for Arc but nothing is ready to show yet for what little I got done today.
Zach
After surfing through a sea of various conditionals for guns and items, I’ve finally reached the top of the mountain.  The shield was the last item on the list and with it complete, the data side of the armory has been fully implemented!

Thursday, November 21, 2013

Arc Dev Diary 11/21/2013 - New Terminals & Armory

Jake


Today I started with cleanup and final touches on our ready room.  I wasn’t happy with how the field of view was distorting the consoles on the ends and that you couldn’t see the keyboards.  So I did a quick redesign on them.

Wednesday, November 20, 2013

Arc Dev Diary 11/20/2013 - Lighting & Terminal Menus

Jake

Today I worked on interior decorations and lighting for the Ready room.  The first thing I did this morning was model and texture a simple light. I then created a burst map and installed them into our room.




Tuesday, November 19, 2013

Arc Dev Diary 11/19/2013

Jake
I started out today looking at the weapons testing room again, and I still wasn’t happy with the layout of it.  After a quick morning meeting with Zach, we made the decision to redo the item equipment system.  

The biggest issue was that it looked too cluttered with boxes and guns all over the place. Also, what would happen as we added more items to the store?  The realization came to both of us that this room wasn’t gonna work.  So another redesign, promise it’s the last one :)

Arc Dev Diary 11/18/2013

This week we have the following planned.
  • Bring PC build to parity with OUYA build.
  • Push PC build out and start Greenlight campaign.
  • Redo ready room
  • Complete Armory
  • Complete upgrade system
  • Complete platformer level


Jake


I woke up today at 6am, and decided to undergo the major task of redesigning the ready room.  We have been talking for some time about how claustrophobic it feels. I have been putting this off mainly because once I bring a new model in, all the lightning, sensors etc… have to be redone.


I started in 3d max, did some quick redesign, and uv mapping, then some readjusting in gimp to tighten up the texture.
 

Thursday, November 14, 2013

Arc

Platform: OUYA
Players: 1-4
Release Date: Nov 14, 2013
Press Kit


We started working on Arc 3 months ago and are now entering alpha-funding.  Our hope is to get enough support to continue working on the game.  This is a game we truly believe in, and we hope you do to!