Short update today, I did more export testing, and light baking. Things are now ready for us to ship this next update. Starting friday we will be looking at our platform level. Everyone have a great turkey day!
Today I spent the first half of the day testing/fixing a handful of purchasing state issues on OUYA. This is one thing I can’t test on the PC side due to needing to communicate wtih the actual OUYA servers. This was a long cycle of test, modify, build.
Now I can finally say that the armory is 100% implemented on OUYA \o/
In-between waiting for builds, I was messing around in an app called TimelineFX to build an animated readout for the ready room monitors. Here is what it looks like in the editor.
I then exported a 2 second animation and applied it to the monitor.
We didn’t quite make the cut for getting this build out today and there’s no point in pushing it out with the OUYA folks out for Thanksgiving. So we’ll look at pushing out on Monday. Maybe we’ll have some platformer goodness by then.