Here is an update on our work in progress for the OUYA console. This week we spent quite a bit of time completing our game design document. This took us several days and it is something that we love/hate doing. Making design decisions is difficult and the best answers aren't always obvious, so although the design may not be the best, it is a start that will allow us to complete the game.
From the design document we were able to sketch a development roadmap that we're now following for the coming months. What follows are individual updates on the graphics and programming sides.
OUYA is giving away some dev consoles and we desperately want to acquire one to be sure we hit the performance mark for our current work in progress.
Yesterday, we spent a good couple hours making a level featuring the words OUYA as a repeated obstruction throughout the level. Not only was this a good test of our level editor, but it was a reminder of how epicly fun this game is.
It took a solid half-hour of simultaneous attempts before we could beat the level in a single play-thru for the promotional video. We simply can't express how addicting this game is!
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